Author Topic: SOU-HOTU Henchmen  (Read 432 times)

Legacy_Omega27

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SOU-HOTU Henchmen
« on: January 10, 2011, 12:50:55 am »


                1. Im sorry if i posted this in the wrong spot, please dont shoot me for it.
2. I would also want to apologize if this is a thread thats already out there. Which im sure it is.

-Now, i have a question. In my module i have custom henchmen. They are using the SOU/HOTU script set up.
My question is, now why is it that every time i tell them to level up or even if they auto level up that i end up having two of the same henchmen, One in the party and the other just sits there. 
-Im seeking a way to fix this if anyone knows please help.
-Omega27
               
               

               
            

Legacy_420

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SOU-HOTU Henchmen
« Reply #1 on: January 10, 2011, 01:32:58 am »


               

Omega27 wrote...

They are using the SOU/HOTU script set up.

Which scripts specifically?

-420
               
               

               
            

Legacy_Omega27

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SOU-HOTU Henchmen
« Reply #2 on: January 10, 2011, 06:16:53 pm »


               [ResRefs]

OnBlocked=x0_ch_hen_block

OnDamaged=x0_ch_hen_damage

OnDeath=x2_hen_death

OnConversation=x0_ch_hen_conv

OnDisturbed=x0_ch_hen_distrb

OnCombatRoundEnd=x0_ch_hen_combat

OnHeartbeat=x0_ch_hen_heart

OnPhysicalAttacked=x0_ch_hen_attack

OnPerception=x0_ch_hen_percep

OnRested=x0_ch_hen_rest

OnSpawn=x0_ch_hen_spawn

OnSpellCast=x2_hen_spell

OnUserDefined=x0_ch_hen_usrdef

----

is there something i need to change with my moudule events?

The kind of henchmen, are i believed to be simple. They are conversation controlled, i believe i have that part right. I know how to set the "Auto Level Event".

Lastly when they die they dont respawn to a location you use an item/spell to bring them back.

My only problem in my module, is that when they level i end up having two.

Ones ones in the party as the new level and the old level stands there.