The dodge animation ended up not being an issue, so I could use the easier implementation that La Rose Noire suggested. The cutscene is looking passable now, if not great, but I'm happy with it for a first attempt. I can make it more shiny later when I have a better grasp of the tools. Thanks for the help.
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I'm having a bizarre issue with the camera now, though. The camera used to start off facing the same direction as the PC when the module started, but a few reloads ago it started facing the opposite direction, so that I'm looking at my PC's face instead of the back of their head when the module loads. This is before my cutscene even triggers. I have no commands outside of the cutscene to move the camera, and I haven't changed the camera rotation commands in the cutscene since before this problem presented. I didn't rotate the area the pc starts in, or move their starting location in any way, though I did rotate another area 180 degrees in the area editor. Could that have affected it?