Author Topic: non-aggro mobs  (Read 866 times)

Legacy_Lightfoot8

  • Hero Member
  • *****
  • Posts: 4797
  • Karma: +0/-0
non-aggro mobs
« Reply #15 on: December 07, 2010, 10:17:43 pm »


               One problem with the help you are getting here is that non of us really know what you want.  So far I see nothing you have asked for that can not be done.  Here are a few questions.  



If you only want one mob fighting at a time.  How are you telling the mobs appart?

Are there more then one mob in an area?  

Are there mobs in more then one area?

Are we useing the same deffinition of mob?  (a group gathering in protest of something)

How do you want the mod to act as a whole?

How do you want each mob member to act as a single creature?

Once a mob member starts fighting do you ever want him to stop before death? Perhaps, When if the PC are beaten back.

Do you want them to react to anyother monsters/factions or just PC's?
               
               

               
            

Legacy_Invisig0th

  • Sr. Member
  • ****
  • Posts: 279
  • Karma: +0/-0
non-aggro mobs
« Reply #16 on: December 07, 2010, 10:55:48 pm »


               Factions are only part of the answer here -- and not really even the most important part.

This Bioware tutorial will explain pretty much everything related to what you are trying to do. It's a bit complicated, but they have some great examples here of how the game uses several things together to create enemy behavior, exactly how and why creatures help each other out, and exactly how you can circumvent that default behavior.

Factions, Shouts and Attacking My Enemy
               
               

               


                     Modifié par Invisig0th, 07 décembre 2010 - 11:01 .