Author Topic: editing baseitems.2da  (Read 391 times)

Legacy_Vhaeraun Baenre

  • Jr. Member
  • **
  • Posts: 71
  • Karma: +0/-0
editing baseitems.2da
« on: November 21, 2010, 05:26:39 am »


                Hello, I am trying to figure out how to make my edited baseitems.2da file to work for my module. I currently have it in the override folder and it isnt working. I'm guessing because I'm using the CEP that this has something to do with it? I know its possible to change the values for base items (like making light hammers x3 crit) because a module named Three Towns did it.

 If you know how to get this to work I'd really appreciate the help.

 Thanks
               
               

               
            

Legacy_Lightfoot8

  • Hero Member
  • *****
  • Posts: 4797
  • Karma: +0/-0
editing baseitems.2da
« Reply #1 on: November 21, 2010, 05:36:14 am »


               Since CEP already has a baseitems.2da in a hak. It will override the one you are placeing in your override folder.  The only way to get it to work will be to place your 2da in a hak at a higher level then the one in CEP.  The CEP team made the cep2.custom.hak for this very reason. Place your 2da into the cep2_custom.hak then make it the top hak for your module
               
               

               
            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
editing baseitems.2da
« Reply #2 on: November 21, 2010, 05:49:09 am »


               As Lightfoot8 said, the CEP uses a Base Item 2DA already and its found in whichever of their tophaks you're using. So you need to copy it from there first, then modify it and add it to the cep2_custom.hak as was stated. If you don't modify the one in the CEP's tophak though, you'll likely break their own additions.
               
               

               
            

Legacy_Vhaeraun Baenre

  • Jr. Member
  • **
  • Posts: 71
  • Karma: +0/-0
editing baseitems.2da
« Reply #3 on: November 21, 2010, 06:07:06 am »


               aaah this explains why just adding in my edited file did not work... i'll try editing their file now and let you know if it worked '<img'>  thanks to you both
               
               

               
            

Legacy_Vhaeraun Baenre

  • Jr. Member
  • **
  • Posts: 71
  • Karma: +0/-0
editing baseitems.2da
« Reply #4 on: November 21, 2010, 06:29:13 am »


               Hooray it worked! I am equipping the Light Hammer and it now does 1d6 dmg and x3 crit BUT on the properties of the item it still says 1d4 and x2. Is there any way for this to display correctly on the properties of the item? If not its no big deal but would be nice.
               
               

               
            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
editing baseitems.2da
« Reply #5 on: November 21, 2010, 07:29:28 am »


               

Vhaeraun Baenre wrote...

Hooray it worked! I am equipping the Light Hammer and it now does 1d6 dmg and x3 crit BUT on the properties of the item it still says 1d4 and x2. Is there any way for this to display correctly on the properties of the item? If not its no big deal but would be nice.


You'll need to edit the TLK for that I believe. If you do, you'll need to also do it using CEP's version but save it as another name and associate it to your module inplace of theirs. You'll also have to supply a copy to anyone else playing your module.