Author Topic: About OnRest() event  (Read 504 times)

Legacy_Krevett

  • Full Member
  • ***
  • Posts: 203
  • Karma: +0/-0
About OnRest() event
« on: October 18, 2010, 07:41:57 pm »


               Does anyone know how to change the quantity of hp gained while resting (I don't want my players to get fully healed each time they rest...) is this hardcoded?
               
               

               
            

Legacy_Lightfoot8

  • Hero Member
  • *****
  • Posts: 4797
  • Karma: +0/-0
About OnRest() event
« Reply #1 on: October 18, 2010, 08:15:20 pm »


               The only way I know to how to do that, is to reduce the HP of the player after they finish resting.
               
               

               
            

Legacy_Krevett

  • Full Member
  • ***
  • Posts: 203
  • Karma: +0/-0
About OnRest() event
« Reply #2 on: October 18, 2010, 08:29:40 pm »


               Yes that's what I came too, but I dislike the idea of applying damage to simulate this...If it's the only way guess I have no choice 'Image
               
               

               
            

Legacy_Baragg

  • Sr. Member
  • ****
  • Posts: 496
  • Karma: +0/-0
About OnRest() event
« Reply #3 on: October 18, 2010, 08:41:31 pm »


               Would it be possible to end the rest early? Thereby reducing the amount of hp regained?
               
               

               
            

Legacy_Lightfoot8

  • Hero Member
  • *****
  • Posts: 4797
  • Karma: +0/-0
About OnRest() event
« Reply #4 on: October 18, 2010, 09:27:15 pm »


               The Problem I see with ending the rest early is not being able to gain spells and feat uses back.
               
               

               
            

Legacy_Baragg

  • Sr. Member
  • ****
  • Posts: 496
  • Karma: +0/-0
About OnRest() event
« Reply #5 on: October 18, 2010, 10:14:01 pm »


               Ah, yea that would suck for us Magely types.