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Bioware Archive
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Bioware Archive V2
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Builders - Scripting
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About OnRest() event
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Topic: About OnRest() event (Read 504 times)
Legacy_Krevett
Full Member
Posts: 203
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About OnRest() event
«
on:
October 18, 2010, 07:41:57 pm »
Does anyone know how to change the quantity of hp gained while resting (I don't want my players to get fully healed each time they rest...) is this hardcoded?
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Legacy_Lightfoot8
Hero Member
Posts: 4797
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About OnRest() event
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Reply #1 on:
October 18, 2010, 08:15:20 pm »
The only way I know to how to do that, is to reduce the HP of the player after they finish resting.
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Legacy_Krevett
Full Member
Posts: 203
Karma: +0/-0
About OnRest() event
«
Reply #2 on:
October 18, 2010, 08:29:40 pm »
Yes that's what I came too, but I dislike the idea of applying damage to simulate this...If it's the only way guess I have no choice
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Legacy_Baragg
Sr. Member
Posts: 496
Karma: +0/-0
About OnRest() event
«
Reply #3 on:
October 18, 2010, 08:41:31 pm »
Would it be possible to end the rest early? Thereby reducing the amount of hp regained?
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Legacy_Lightfoot8
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Posts: 4797
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About OnRest() event
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Reply #4 on:
October 18, 2010, 09:27:15 pm »
The Problem I see with ending the rest early is not being able to gain spells and feat uses back.
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Legacy_Baragg
Sr. Member
Posts: 496
Karma: +0/-0
About OnRest() event
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Reply #5 on:
October 18, 2010, 10:14:01 pm »
Ah, yea that would suck for us Magely types.
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About OnRest() event