Author Topic: Original Campaign - Restricting Rest  (Read 505 times)

Legacy_chipmafia

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Original Campaign - Restricting Rest
« on: October 08, 2010, 02:20:50 pm »


               Hello,

A group of friend and I are getting together online to play through the original campaign of NWN.  We would like to be able to restrict our ability to rest as the mechanic makes the game too easy.

How do I do that?  i have researched some and found scripts, but I think they are for developers/mod builders and I don't know how to incorporate those same things into the original campaign.  

Thank you in advance for your help.   
               
               

               
            

Legacy_Fester Pot

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Original Campaign - Restricting Rest
« Reply #1 on: October 08, 2010, 02:29:31 pm »


               The best way is not to press the R key until both of you agree.

Otherwise, you will need to open up the official campaign and add the required scripts to the OnRest event and have a check for either a rest placeable in the area -- if one exists, you can rest -- or turn resting off in the OnRest event and place a trigger in each area that if entered, you can rest within.

In your case, the first option is the best. Don't press R.

FP!
               
               

               


                     Modifié par Fester Pot, 08 octobre 2010 - 01:29 .
                     
                  


            

Legacy_Lightfoot8

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Original Campaign - Restricting Rest
« Reply #2 on: October 08, 2010, 03:37:39 pm »


               Next Option:  Place an override for the rest script in the override folder for the server running the game.



You will only need to find out the name of the script the OC uses for resting. Find one you want to use for your resting. Rename it to the name the game uses if nessary.   Place it in the override for the server and then start the game.  



Note this will effect every game that the computer hosts.
               
               

               
            

Legacy_chipmafia

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Original Campaign - Restricting Rest
« Reply #3 on: October 08, 2010, 03:48:27 pm »


               Some of the terms you used, Lightfoot8, are unfamiliar to me.



Could you walk me through the process - assuming I know a good deal about computers, but not the ins and outs of NWN scripting and the games file structure
               
               

               
            

Legacy_Knight_Shield

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Original Campaign - Restricting Rest
« Reply #4 on: October 08, 2010, 09:53:50 pm »


               Can take the original game change .nwm to .mod then open it in the toolset and replace the rest script.