Author Topic: Disabling feats - way s to do this within toolset scripting?  (Read 323 times)

Legacy_kenween

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Disabling feats - way s to do this within toolset scripting?
« on: September 13, 2010, 09:08:01 am »


               hi

i think feats such as improved expertise may be completely disabled by editing the 2da file in the server.  
http://nwn2forums.bi...&forum=115&sp=0

But then to include it in the mod I would have to manually ensure the amended 2da file is carried all aound with the mod. Is there a way to edit the feat using scripting within the toolset window? Then the amended feat scripts will always be carried in just one file?

im hoping to disable expertise and improved expertise. in the past one person accomplished it this way but I dont know what a player tool is?
http://social.biowar...32384/1#3326715
               
               

               
            

Legacy_Shadooow

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Disabling feats - way s to do this within toolset scripting?
« Reply #1 on: September 13, 2010, 11:00:03 am »


               Player tool is set of new instat feats added in patch 1.69 to allow make custom feat without need for hakpack (provided you dont care about icon and name). You need to add the bonus feat: Player tool X to the PC Skin, then the Player Tool feat appear in the PC's radial menu and will be able to use it.
               
               

               
            

Legacy_TheSpiritedLass

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Disabling feats - way s to do this within toolset scripting?
« Reply #2 on: September 14, 2010, 06:52:39 am »


               You could check the player for the feat at level up and "undo" the level if they take either of those feats.  With this method you can NOT block them from taking the feats at level 1.