Author Topic: NESS group script problems  (Read 495 times)

Legacy_Lightfoot8

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NESS group script problems
« Reply #15 on: September 08, 2010, 07:13:24 am »


               I dont know.  I can not tell because i do not see where you have it at.  If it was before your If statment that is changing the value of nRoll the answer is that it was not changed to 1 yet.  



Sorry added more above again .  

               
               

               
            

Legacy_Lightfoot8

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NESS group script problems
« Reply #16 on: September 08, 2010, 07:14:47 am »


               Ok but have you also been saving the Include before recompiling.

Edit.  I need to get some sleep.  If you donnt get it fixed by tomorrow.  Ill download it and see what i can see.  

Hopfully someone who knows the system better will come along in the mean time.
               
               

               


                     Modifié par Lightfoot8, 08 septembre 2010 - 06:24 .
                     
                  


            

Legacy_Kossuths_Will

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NESS group script problems
« Reply #17 on: September 08, 2010, 08:04:33 am »


               I think I got it figured out, thanks. I was indeed saving the include before re-compiling, and I did a complete mod build and the == seems to have been the difference so thanks, i would have never thought of that. i'll be back if things still end up not working right ;-)
               
               

               
            

Legacy_Kossuths_Will

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NESS group script problems
« Reply #18 on: September 10, 2010, 01:17:20 am »


               ok so with 1 creature its fine, but if it spawns more than 1 creature, it can spawn something from any of the nEncType parts. The way it SHOULD work is that if it spawns multiple creatures, all of those creatures are limited by the nEncType. So I guess basically that part of the script is doing absolutely nothing.