On our PW, we have a crafting item that allows a person to change the appearance of their items as they like; nothing new there. But I want to change where the cost in GP is taken, from the beginning of the conversation (where the player confirms they wish to begin) to the end where they confirm they wish to finish. That part was easy, simply altering where in the conversation the action taken script was placed.
My problem arrises when the player aborts the conversation after they have started crafting (as if they do not like the change, and wishes to quit before paying).
At this point, the item is changed with no cost in gold to the player.
Now, I rooted through all the crafting scripts and conversations from the Bioware standard stuff, thinking if I could see what they did I would be able to copy over the relevant portions to our convo.
Let me warn you, I am a scripting fledgeling. So forgive me if my syntax is not correct.
I would assume that at the begining, when the player says that they would like to craft, somehow I need to check what the appearances on the item are and store that as a variable on the item. Than I would think that on conversation abort, changes to said item are reverted back to the appearances stored on said variable.
Trouble is, in all my searching I could not find anything to point me in the right direction.
Now...I am not asking for someone to make this script (I don't care how simple it is for you
'>), but if you know the precise location where I can find what I am looking for in the Bioware material, so I can dig up the information I need and actually learn, than
that would be appreciated.
Thanks, Russ:D
Modifié par WoC_Builder, 24 août 2010 - 04:47 .