Thanks. I tried that already. The problem is that if the rate of turn starts out slow enough to smooth out the jitter at the extreme beginning and extreme end of the turn, then it is also too slow to keep the NPC centered properly during the relatively quick-moving middle of the sweep.
I found a solution, however.
Instead of following the character, the camera starts rotating at a specific time and rotates a specific number of degrees at a specific rate. Not exactly the move I'm looking for, since it starts, middles and finishes all at the same speed and does not properly keep the NPC precisely centered, but it does get the basic move down.
Modifié par Jacen Saracen, 06 août 2010 - 01:39 .