I'm curious why so many players seem dead set on keeping saved games, and wanting to change them either with new content or adding in new/better gear. With the exception of 3-4 Hall of Fame community made modules, nearly all the modules available to play, including the Bio-ware ones, are not written, or scripted well enough for this sort of practice to make that much of a difference. Given that one can save their character with all of it's gear at any time, and then use that saved character in a new load up of the same module, I have to wonder what is the point of keeping a saved game at all other than as a just in case it crashes, or if there is no re-spawn in the module, it dies. If I am adding new content I want to experience the entire module with that content. If said module has some sort of item, and level stripping scripting in it's beginning, that is easy enough to disable, or even work around. Nearly all of NWN modules plot steps are item based- meaning to get to the next step in the story your character needs x-item. Saving the PC with the item, still keeps the story progression for the PC, in most cases. Again the 3-4 Hall of Fame modules being the exception, as their scripting is a bit more robust.
cleverwebhandle, I think it is great you have started playing around with haks and the toolset, God knows we need more builders in this community. As someone who has been building since the initial release of NWN I can say with confidence don't worry about throwing out saved games, hak projects you have compiled, or even what you have been working on in the toolset. Every once in a while it helps to clean house, and start again.
I think we need a definition and short explanation of resources page for our new to the toolset people. NWN is the oddball of video games, where a module is not new content for a game, a hak is not hacking actual game play.