Author Topic: Combining Tilesets together  (Read 2321 times)

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #60 on: July 30, 2016, 03:24:32 am »


               

So other then that all the setting are fine?



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #61 on: July 30, 2016, 04:29:39 am »


               

I tried it that way and it still didn't work with those 6 tiles. I love the way these tiles look but man this sucks trying to raise them.



               
               

               
            

Legacy_Zwerkules

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Combining Tilesets together
« Reply #62 on: July 30, 2016, 11:33:00 am »


               

Check the CM3 log files for those tiles and see what they say. Even some of the Bioware tiles have overlapping faces and such which only cause minor issues or none in game, but can totally mess up a walkmesh if a program like CM3 tries to fix them or NWmax tries to export them (creating an aabb split problem for example). This is not CM3's or NWmax's fault, it's the models themselves that should have been done a bit more thoroughly.


               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #63 on: July 30, 2016, 03:53:36 pm »


               

Thanks so much for all the help.


 


However after hours and hours of trying all kinds of things I found out that another hak I was using had wok for those tiles in it which was causing the problem. Once I took the extra wok files for these 6 tiles out of the other hak I was using everything worked fine.


 


At some point I must have opened the wrong hak and put the wok files in it. 


 


Anyway you all were right as usual and the CM3 worked fine. It was me the operator screwed up at some point.


 


I just want to thank all of you for your time and help.



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #64 on: July 30, 2016, 05:27:27 pm »


               

Man there is a lot and I mean a lot of time that goes into making these tilesets. Just the little small things I'm trying to do can take hours or days to get right, I can't even imagine the time it would take me to do the things some of you are doing.



               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #65 on: July 30, 2016, 10:32:46 pm »


               

How much work is it to add another tile to a tileset?


 


I'm looking at taking 2 or 3 tiles from one hak and renaming them something like ttr01_q07_01, ttr01_q08_01, and ttr01_q09_01. I don't see these tile names in the hak I'm using so I would need to find out how to add them in the .set file or where ever I would need to.


 


Would this work? If so what all would I need to do to get them to work in my hak?



               
               

               
            

Legacy_Quevy

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Combining Tilesets together
« Reply #66 on: July 30, 2016, 10:55:26 pm »


               
You must add the individual tiles to set file and edit the file itp.

You can do this with SetEditorB085.

Once you have done just import the tile and the two replacement files in hak.


               
               

               
            

Legacy_Tonden_Ockay

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Combining Tilesets together
« Reply #67 on: July 31, 2016, 12:57:39 am »


               

Ok I found the tiles in the .set file. Then I copied and pasted them in the .set file I wanted to add them to. Next I changed the tile number on them to fall in line with the other tiles for that .set file. Then I imported the mdl and wok files for the tiles. However they don't seem to be showing up. I don't know how to work with the itp file so I have no idea what to do with it or how to do it.



               
               

               
            

Legacy_Quevy

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Combining Tilesets together
« Reply #68 on: July 31, 2016, 06:43:10 am »


               
I usually do it this way.

I open the file set and control the us of the tiles looking for a same configuration, it is very important that the sides and the streets of siao tiles of the same type of ground, otherwise the tiles will not be displayed if they are not necessary to do it again by hand. Rename with a free serial number next to the type of tile you want to use to have a certain order.

I create a copy of ugule tile and published the name and map name, save the changes.

If the tile has to be part of details or groups, you have to insert it into a new group from the third drop down.

Once everything and done, save the file set and itp files.

The program saves both, there are two entries saved in the bottom.