Author Topic: Flight & Swimming Mechanics  (Read 534 times)

Legacy_ZugothNDeadly

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Flight & Swimming Mechanics
« on: January 05, 2016, 04:16:31 am »


               

How did some people manage to get flight(via dragon mount as it appeared in Dragonlance Chronicles) to work in NWN and what about swimming? I made swimming animations for several creatures but ended up making two versions of the same kind(one land, other aquatic). I also forget to mention jumping and climbing(for climbing this video here at around 4:08  )


There are many more custom animations in that video link, including the humping dragons.



               
               

               
            

Legacy_Proleric

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Flight & Swimming Mechanics
« Reply #1 on: January 05, 2016, 08:40:49 am »


               Flying on a dragon mount I'm not sure about - the flying dragon tails in CEP sit above the player's head, though perhaps the models could be z-adjusted to look OK.

CEP has a flying phenotype (Superman-stylee) which doubles as swimming.

C.R.A.P. has climbing animations for ropes and holes. There are corresponding scripts in CEP, but I had to tweak them.

Failed Bard made some even more adventurous climbing & jumping animations.

There's probably more. I imagine Project Q has most / all of this, too.
               
               

               
            

Legacy_TheOneBlackRider

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Flight & Swimming Mechanics
« Reply #2 on: January 05, 2016, 12:05:32 pm »


               

ZugothNDeadly: To what dragons are you referring? What DL-Chronicles? The DLCR server?


Anyways: If you were writing about those, those dragons are complete creature models (including the "rider") and thus hold their own animation. The "mounting" is accomplished by a complete appearance change of the PC in to the "mounted dragon" model = it's still the PC with all the stats, inv. and such, but "just" has a different look. Those models are available in the Dragons CCC and have been worked into CEP 2.6 (if I remember right).


http://neverwinterva...13-dragon-stuff


http://neverwinterva...rmounted-dragon


( ':huh:' OMG! 2011... Time passes too quickly! ':whistle:')



               
               

               
            

Legacy_Tarot Redhand

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Flight & Swimming Mechanics
« Reply #3 on: January 05, 2016, 12:51:27 pm »


               

@ZugothNDeadly, Have you looked at Demangels Dragon Riding System?


 


TR



               
               

               
            

Legacy_Failed.Bard

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Flight & Swimming Mechanics
« Reply #4 on: January 05, 2016, 06:43:59 pm »


               

  The jumping and climbing animations shown in that video are mine.  The clip was recorded in the testing area I had set up for getting the scripts set up to allow for including sinfar's visual scaling and z adjusting features.


 


  The "dragon's humping" animation is just spasm.


 


  Some of the others in there were mine as well.  The two dances shown were both, I believe, from NinjaWeaselMan's romantic animations set.



               
               

               
            

Legacy_Shemsu-Heru

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Flight & Swimming Mechanics
« Reply #5 on: January 12, 2016, 10:18:37 pm »


               

You could be interesting in: "Flying NPCs, Succubus, Erinyes, Vampires, and Kobolds" animations by "StoneMonkey". They are good animations for flying humanoids, but I have found that useful for swimming humanoids too.


 


http://neverwinterva...res-and-kobolds