no, not the kind the emperor wore... but :
i noticed upon equipping a cloak onto a cep wemic that the cloak isn't visible. the same cloak is visible on human characters. this has intriguing possibilities... up til now, i thought the only way to make a cloak invisible was by modifying its entry in cloakmodel.2da, but obviously i'm wrong. does anyone know how this can be done per creature ?
also, i'm interested in open-faced helms. i've had a good run through the offerings on the vault, and they all seem to fall into 2 categories : either they're not truly open-faced and 'cheat' [i.e., part of the helm model is a 'face'], or they're vfx. the vfx approach looks exactly like what i'm looking for, but all of these seem to be activated by an item in inventory or a wearable item other than the helm [e.g. amulet]. is there no way to make an 'invisible' helm model that would require the character to don the helm in order to get the effect, and have the OnEquip script actually apply the appropriate vfx ?