Author Topic: what, exactly, is required in a hak ?  (Read 533 times)

Legacy_azaz1234

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what, exactly, is required in a hak ?
« on: December 17, 2015, 05:45:59 am »


               

i'm putting together a hak file to be used with a networked module and i'd like to keep the hak size as small as possible. obviously the rules w/regard to pw's / networked mods are different to standalone single-player mods, and i'd like to know what i can leave out of the hak w/o causing problems w/the game. my guess is :



.2da    2da's                required
.dds    textures             required
.mdl    models               required
.ncs    compiled scripts     not required
.nss    script sources       not required
.plt    textures             required
.set    tileset definitions  required
.tga    textures             required
.ut*    blueprints           not required
.wav    audio                required
.wok    walkmeshes           required

is that correct ?


did i miss any ?


can any of these be omitted from the hak w/o causing problems ?


 


thanks !



               
               

               
            

Legacy_Shadooow

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what, exactly, is required in a hak ?
« Reply #1 on: December 17, 2015, 05:52:21 am »


               

these files are server-side, thus players doesnt need them:


*.nss


*.ncs


*.wok


*.ut*


 


and few 2das like: diffsettings.2da, encumbrance.2da and few more


 


However managing a two set of haks one for players and one for builders/server isn't something I would recommend. I was doing this one time but always ended in mismashing both somehow...



               
               

               
            

Legacy_azaz1234

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what, exactly, is required in a hak ?
« Reply #2 on: December 17, 2015, 04:02:54 pm »


               

thanks, shadooow ! that reallly helps. '<img'>



               
               

               
            

Legacy_Zwerkules

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what, exactly, is required in a hak ?
« Reply #3 on: December 17, 2015, 06:35:46 pm »


               

If you have tga and dds versions of a texture, add the dds one. There are rumours that some people are still using computers with graphic cards that can't handle dds and need tga instead, but I highly doubt that.