Author Topic: Color palette override  (Read 469 times)

Legacy_Hekatoncheires

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Color palette override
« on: December 16, 2015, 12:19:33 pm »


               

Hello all. I downloaded a color override from the vault some time ago, I think it was called "Stacy's 80 color override." it seems to be missing from the new vault.


Does anyone know of any other expansive color overrides that were ever released for nwn? I've seen AD's but its a very minor adjustment and doesn't expand the palette greatly. I'll take some time to experiment how to do it myself, but I thought I'd try here first.


Thanks!



               
               

               
            

Legacy_MerricksDad

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Color palette override
« Reply #1 on: December 16, 2015, 02:20:23 pm »


               

Depends on what you want to do. I have a kit I made myself, but it only expands the color selection, not overrides any of the previous setup. All you need to do is modify the lines in the palette bitmaps. You can make some really wild colors with that, or change what rusty looks like. Fun to play with.



               
               

               
            

Legacy_Hekatoncheires

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Color palette override
« Reply #2 on: December 16, 2015, 04:38:22 pm »


               

Ya, I have something similar from the old vault. I can't find it again, so I made sure I backed it up several times so I don't lose it, I've done some extensive building with it. I'm looking to expand, however. Minor experiments for now. My first goal is to abolish that awful shininess on the first few lines of hair colors.



               
               

               
            

Legacy_Hekatoncheires

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Color palette override
« Reply #3 on: December 16, 2015, 05:02:08 pm »


               

Actually, that seems to be the big question; what causes shininess on a color, particularly on hair?


Edit - alpha channels, obviously, derp. Forgot those exist.



               
               

               
            

Legacy_MerricksDad

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Color palette override
« Reply #4 on: December 16, 2015, 08:00:17 pm »


               

I find if you take higher numbers down to about 10 percent, and then change the environment map your tilesets point to, you can make a huge impact.


 


One of the things I prefer is a much less shiny metal. Detail your metal graphics so they shininess is already half done, and then change your local environment maps to fit the scene. The only problem I found with that is that the environment maps on tilesets carry over on your person if you move to another area with a different tileset. I put quite a bit of time making envmaps for lava caverns, rural, forest, and a generic torch-lit dark place, which I then used for caves, mines, interior dungeons, and crypts.


 


I also played with some shiny core environment maps which were built for general use. But again, those only look really good if you redo the metal textures the map is applied to. It becomes a job. I did find a few which worked excellent for futuristic super smooth armor.


 


My major problem with the whole environment map is that it is camera based. Not useful to me at all really.


               
               

               
            

Legacy_SomethingSpicy

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Color palette override
« Reply #5 on: December 18, 2015, 06:39:30 pm »


               

By "Stacy's 80 Color Override", you mean this one, right?:


https://s-media-cach...233621a2727f.jp



               
               

               
            

Legacy_Hekatoncheires

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Color palette override
« Reply #6 on: December 18, 2015, 07:54:06 pm »


               

Yes. It seems to have disappeared from the new vault.