And now we come to the final of the 13 days of content.
This last one is a pair of models that I've put a ton of time and effort into. Yes, they started with an existing model, but lots of changes and tweaking went into getting the final result.
The gargoyle has long been described as a creature that looks like it is made of stone, and is able to remain motionless for long periods of time. Unfortunately, the NWN gargoyle fell far short of this, as did the placeable "gargoyle" statue. This package includes a brand new gargoyle creature model, and a new matching placeable to make it more believable when the statue "comes to life".
This creature model started with the superb "balrog" model found in Project Q, which I'd already worked with to produce my PW's updated balors. I scaled down the model, modified the horns, removed all emitters, changed up the textures to a stony one, and added eyes that glow in the dark. I then used this finished creature model to make an improved placeable version so that the gargoyle looks the same in both forms (minus the glow to the eyes when "holding still").
For my own PW, I use these to straight up replace the original BioWare versions via 2da edits. The files here are set up as non-replacing (aka, additional) creature and placeable appearances.
And yes, you lucky people get to see both versions in this thread today.
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