Author Topic: Custom Content Challenge: November 2015: Wizard's Tower  (Read 2981 times)

Legacy_Pstemarie

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #90 on: November 29, 2015, 04:28:45 pm »


               

Ok, not going to have time to get the outer rim stairs done. I did manage to squeak out the following:


  • Empty 4x4

  • Stairs Up 4x4

  • Stairs Down 4x4

  • Stairs Up and Down 4x4

  • Dais 4x4

  • Entry w/ Stairs Up 4x4

The dais chamber has no entry or stairs, meaning the Builder will have to drop in a portal placeable and script a transition. I figured since the room is meant to be a summoning chamber this would make the most sense.


 


Still to do...minimaps for each tile


 


In the future I will be revisiting this and adding some more features. I just don't have time right now - I have allotted 48 hours to this project and am already over hours by 2. Sorry to those that were hoping for more. Once I've added in the other features, I'll be sure to post an updated entry to the Vault.


               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #91 on: November 29, 2015, 08:01:15 pm »


               

Calling mine done for now. Feel free to tinker with it ahead of time.


 


https://www.dropbox....iztower.7z?dl=0


 


I'm not super happy with the potions, because the fizzy animation I had required at least 128 frames, but I only used half that. It looks choppy and strange on most of them.


 


Spellfire arm sheath is also not going to get done this month.



               
               

               
            

Legacy_OldTimeRadio

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #92 on: November 30, 2015, 03:45:55 am »


               

This was "modeling in Edit Poly and play with smoothing groups" month for me so here is a pair of fancy matching chests of drawers with custom open/close animations.  Since I was doing a furniture item, I wanted something which would apply to the challenge's theme but also be usable in other contexts.  


 


I'm pleased with how they came out though some of the smoothing posed questions I didn't know how to answer.


 


The biggest win for me was finding more about the ProBoolean modifier in Max and its "Imprint" functionality.  This allowed me to UV map a texture onto a basic Edit Poly mesh and then subdivide the geometry exactly where some texture detail was that I wanted to enhance.  I could then pull or push the detail in or out by moving verts as well as applying a separate smoothing group to enhance it even more.  

  
jcKfgHU.png


 


Submitted to the CCC Gmail inbox!



               
               

               
            

Legacy_Pstemarie

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #93 on: November 30, 2015, 09:00:36 am »


               

The CCC has a gmail inbox? DOH!  ':blink:'



               
               

               
            

Legacy_Pstemarie

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #94 on: November 30, 2015, 11:00:14 am »


               

Seems the .SET file got corrupted. Here's a NEW LINK for everything - with the FIXED .SET file. Sorry, TAD.


               
               

               
            

Legacy_MerricksDad

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #95 on: November 30, 2015, 12:36:03 pm »


               


This was "modeling in Edit Poly and play with smoothing groups" month for me so here is a pair of fancy matching chests of drawers with custom open/close animations.  Since I was doing a furniture item, I wanted something which would apply to the challenge's theme but also be usable in other contexts.  


 


I'm pleased with how they came out though some of the smoothing posed questions I didn't know how to answer.


 


The biggest win for me was finding more about the ProBoolean modifier in Max and its "Imprint" functionality.  This allowed me to UV map a texture onto a basic Edit Poly mesh and then subdivide the geometry exactly where some texture detail was that I wanted to enhance.  I could then pull or push the detail in or out by moving verts as well as applying a separate smoothing group to enhance it even more.  

  
jcKfgHU.png


 


Submitted to the CCC Gmail inbox!




The drawer animation is fecking awesome!


 


I'm seeing in your video something I thought was mistake on my video card. When you rotate the light source around the furniture, there is a percent of error in the first shadow poly against the ground. You can see it move out a few centimeters before it snaps to the next internal integer. I thought this was a problem on my end, so I was trying to fix it. Now that I see it in your video, I just know shadows are inherently flawed (more than I thought before).


               
               

               
            

Legacy_Asymmetric

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #96 on: November 30, 2015, 08:38:25 pm »


               

I made a wizard tower for the tno rural tileset. I think I went a bit overboard with the size (32m, almost as hight as the 4x4 tower group)


 


thtyNLa.png



               
               

               
            

Legacy_Grymlorde

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #97 on: December 01, 2015, 05:19:58 pm »


               


I made a wizard tower for the tno rural tileset. I think I went a bit overboard with the size (32m, almost as hight as the 4x4 tower group)


 


 




 


By comparison, the Elephant Tower of Yara found in REH's Conan story was 46 meters. The taller, the better in my opinion.


               
               

               
            

Legacy_Ssythilac

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #98 on: December 01, 2015, 06:17:27 pm »


               

Love the Elephant Tower of Yara!! ':lol:'



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #99 on: January 30, 2016, 04:02:35 pm »


               

It's Zombie Thread time again. '<img'>  Now some of you may remember back in November 2015 I put out a request for a simple model in the thread at the end of this link. You may also remember that Shemsu was kind enough to make that model for me. If you do remember you may be wondering whatever happened with it. Well... To cut a long story (RL, other stuff intervened, blah, blah blah), this is what happened ->


 


Eyes%201.png


 


That shot from in the toolset shows all 21 (5 of which are robotic) of what I call stone eyes. Each eye is created from 2 hemispheres of finest quality jade that are magically fused together, Unfortunately the process isn't perfect and a seam is visible unless the PC gets really close,


 


Eyes%202.png


 


Here is an in-game shot so that you can get an impression of scale. That two-tone effect is nowhere as apparent in game and is more down to the room lighting than anything else. Again, zooming in tends to mostly eliminate it. The above is a shot from the demo module. In that module there is a simple script that makes the eyes track the PC. The effect would be creepier if the movement wasn't quite so jerky. I initially had a problem but thanks to the help I got in the thread this link points to, it now works.


 


Anyway, 7zipped and sent in. Now unusually for me I have also placed it into my dropbox folder here for anyone who wants to improve it. I will remove it when this ccc is released.


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #100 on: February 01, 2016, 05:46:32 pm »


               

Content is now online: http://neverwinterva...5-wizards-tower



               
               

               
            

Legacy_Tarot Redhand

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #101 on: February 01, 2016, 11:01:38 pm »


               

Wrong Year on vault page and archive.


 


TR



               
               

               
            

Legacy_The Amethyst Dragon

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Custom Content Challenge: November 2015: Wizard's Tower
« Reply #102 on: February 02, 2016, 01:26:40 am »


               


Wrong Year on vault page and archive.


 


TR




Fixed link