Author Topic: Ash Zombies (Graphical Problem)  (Read 724 times)

Legacy_Malagant

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Ash Zombies (Graphical Problem)
« Reply #15 on: September 08, 2015, 03:33:11 am »


               

You're like the Prince of NWN. You've probably got your own version of "The Vault" with tons of unfinished odds and ends. I'm still waiting on that Venger, lol.



               
               

               
            

Legacy_Pstemarie

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Ash Zombies (Graphical Problem)
« Reply #16 on: September 08, 2015, 03:43:58 am »


               


You're like the Prince of NWN. You've probably got your own version of "The Vault" with tons of unfinished odds and ends. I'm still waiting on that Venger, lol.




 


Actually that would be me - I have several DVDs filled with WIP files, not to mention a copy of everything in RoloVault. If only I had a decent way to index it all - at last count it was over 100K files.


               
               

               
            

Legacy_Malagant

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Ash Zombies (Graphical Problem)
« Reply #17 on: September 08, 2015, 07:44:03 am »


               

It would appear that TAD is already aware of this issue (and the Tomb Guardian) as of May and was looking into it for possible correction in the next update. It looks like it was less missing textures and more a possible conflict or improper dds compression (?). It was all kind of left open ended.


Real life happens to us all.



               
               

               
            

Legacy_Mecheon

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Ash Zombies (Graphical Problem)
« Reply #18 on: September 08, 2015, 09:03:20 am »


               

I'm sure half of us just have archives of unreleased stuff


 


Clearly should just release it all no matter how much is there. Hell knows I'd to dig around in some of Izk's stuff if he was still around...



               
               

               
            

Legacy_MerricksDad

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Ash Zombies (Graphical Problem)
« Reply #19 on: September 08, 2015, 12:29:43 pm »


               


Actually that would be me - I have several DVDs filled with WIP files, not to mention a copy of everything in RoloVault. If only I had a decent way to index it all - at last count it was over 100K files.




Yup, he's got me beat. I've only got a few gigs of unfinished stuff, and most of that is texture files I still need to cut out for foliage. I got through most of it, but I can't figure out where I left off right now, so I have some done that was never uploaded, and more than that not done at all.


               
               

               
            

Legacy_MerricksDad

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Ash Zombies (Graphical Problem)
« Reply #20 on: September 08, 2015, 12:30:42 pm »


               


It would appear that TAD is already aware of this issue (and the Tomb Guardian) as of May and was looking into it for possible correction in the next update. It looks like it was less missing textures and more a possible conflict or improper dds compression (?). It was all kind of left open ended.


Real life happens to us all.




My wobble neck skelly too?! Say it isn't so!