Hi guys,
if anyone can help me whenever i bake an animation using Ikchains (from foot to thigh and hand to bicep) i have a shitty bump in my legs and feet. I use a human model that just does some simple move animation always the legs and feet got disjointed. They "jump" a bit away so to say when the animation reverses itself to create the loop and i use sample 1 which should fix that but nothing. I have no clue what to do and i´m stuck!
It´s realy just some simple thing.
Oh and is there an easy way to just reverse an animation within 3dsmax w/o a script that is no longer available... I just need to reverse some keyframes. And to do it manualy hell no!
ps
I use 3dsmax 9 and nwmax 8!