As part of this months ccc I would like to make use of some textures, that I have found on the net, to make some placeable stained glass windows. What I am proposing to do is to have 2 models for each window - 1 illuminated and 1 dark. I plan on having it so that the model displayed depends on 2 things, the time of day and whether the window is being viewed from indoors or out. Here are the textures for the two models that make up one window.
If you look close enough, you can see that the one on the right is not actually black but is just a very dark version of the one on the left.
Now having spent some time looking, I have been unable to find any tutorials concerning making stained glass window placeables. I am in the dark (pun intended ) so I have a few questions that I hope someone can help with.
If I want the window on the left to actually glow like ordinary tileset windows after dark, I suspect that I need to adjust the values against the selfillumcolor parameter in the model from 0 0 0 to something else. Is this a correct assumption and if it is, what values do I need to make it as bright as the tileset windows I mentioned.
In order to keep things simple I'll leave it there for now and hope that I get a reply.
Thanks in advance for any help.
TR