Author Topic: CEP 2.61  (Read 1577 times)

Legacy_Jedijax

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CEP 2.61
« Reply #45 on: March 15, 2016, 05:10:21 am »


               

Was version 2.6 ever fixed? I didn't update because there were multiple postings of it changing everything and bringing up lots of missing stuff and bugs and issues. Is this correct?




               
               

               
            

Legacy_Proleric

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CEP 2.61
« Reply #46 on: March 15, 2016, 07:13:37 am »


               

My understanding is that 2.61 has no showstoppers for most people.


 


Of course, no package is ever bug-free or issue-free, but I don't think there's any cause for alarm.


 


Last I heard, Zarathustra217 is the caretaker.



               
               

               
            

Legacy_Lazarus Magni

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CEP 2.61
« Reply #47 on: March 16, 2016, 10:02:08 pm »


               

It broke one of our crucial systems. (Well not crucial, but one that was very popular), and we didn't update for that reason alone (well that, and the fact that the CEP team never addressed our issue.)



               
               

               
            

Legacy_Gruftlord

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CEP 2.61
« Reply #48 on: March 19, 2016, 04:26:01 pm »


               is anyone seeing leg-movement for the models
cccad_wwtrll, c_trollwiz2, zcp_scrag, zcp_scrag1 and zcp_scrag3?
they depend on the supermodel c_ograA, however, for me it looks like they actually would depend on another c_ograA than the vanilla one, namely one of those found either in the troll overrides or the monster mashup, that comes with "real" ogreA replacers.

if this can be verified, i can upload the fixed models (including a custom c_ogreAnew as supermodel) if you want. i already fixed this on my end (i'm just not 100% sure atm whether this issue is purely on my side, where i have some other replacers for trolls, just not these new ones, and not for c_ogreA. Though i know that i did have a replacer for the ogre, but specifically renamed it to c_ogreA to avoid supermodel overwriting. my guess is someone took these models from a compilation that had the same setup than i used to have. at least it's either this or i have borked my installation over the years)

edit: in the toolset, the appearances for these models are called:
"Troll: Wizard* (baba yaga)"
"Troll: Wild Woods* (CCC-The Amethyst Dragon)"
Troll: Scrag* (CCP)"
Troll: Scrag: Shaman* (CCP)"
"Troll: Scrag: Warrior* (CCP)"

would be great if someone could check them in the toolset. broken legs are stiff legs that are held together, animated legs are, well, animated, and with a rather wide, lowered stance.
               
               

               
            

Legacy_Gruftlord

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CEP 2.61
« Reply #49 on: March 25, 2016, 09:38:08 pm »


               

is anyone seeing leg-movement for the models
cccad_wwtrll, c_trollwiz2, zcp_scrag, zcp_scrag1 and zcp_scrag3?
they depend on the supermodel c_ograA, however, for me it looks like they actually would depend on another c_ograA than the vanilla one, namely one of those found either in the troll overrides or the monster mashup, that comes with "real" ogreA replacers.

if this can be verified, i can upload the fixed models (including a custom c_ogreAnew as supermodel) if you want. i already fixed this on my end (i'm just not 100% sure atm whether this issue is purely on my side, where i have some other replacers for trolls, just not these new ones, and not for c_ogreA. Though i know that i did have a replacer for the ogre, but specifically renamed it to c_ogreA to avoid supermodel overwriting. my guess is someone took these models from a compilation that had the same setup than i used to have. at least it's either this or i have borked my installation over the years)

edit: in the toolset, the appearances for these models are called:
"Troll: Wizard* (baba yaga)"
"Troll: Wild Woods* (CCC-The Amethyst Dragon)"
Troll: Scrag* (CCP)"
Troll: Scrag: Shaman* (CCP)"
"Troll: Scrag: Warrior* (CCP)"

would be great if someone could check them in the toolset. broken legs are stiff legs that are held together, animated legs are, well, animated, and with a rather wide, lowered stance.


Anyone?
               
               

               
            

Legacy_werelynx

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CEP 2.61
« Reply #50 on: March 25, 2016, 10:48:29 pm »


               

I know that some trolls and giants from CEP did not animate at all when I had that supermodel in override (one of those standard ogre enhancements override models I guess)



               
               

               
            

Legacy_Gruftlord

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CEP 2.61
« Reply #51 on: March 26, 2016, 07:50:08 am »


               Yeah, that's the classic issue. Now however, for me it seems there are some that require that supermodel now. So basically the opposite of what describe. Am i the only one with this problem?
               
               

               
            

Legacy_Proleric

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CEP 2.61
« Reply #52 on: March 26, 2016, 09:11:02 am »


               

All of those models animate for me in CEP 2.61.


 


I'm not overriding the supermodel (I checked).



               
               

               
            

Legacy_Gruftlord

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CEP 2.61
« Reply #53 on: March 26, 2016, 09:30:00 am »


               


All of those models animate for me in CEP 2.61.


I'm not overriding the supermodel (I checked).




Thank you for checking. Looks like i have an issue on my end then. It's odd since NWN explorer reborn wouldn't find an override on my setup, too. Oh well, manual searching it is, then.
               
               

               
            

Legacy_Taino

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CEP 2.61
« Reply #54 on: April 29, 2016, 08:33:30 pm »


               

Once again this shows the dedication many of us have for this game. Also how many of us come back to it. I wanna say thank you all for keep it alive and continue to bring light to NWN..