So, with OldTimeRadio's help, I got my project all working! He's da bestest. Here's the link and screenshots below:
http://neverwinterva...e-quest-markers
So, thanks to OldTimeRadio I went back to work on a project of mine involving head-mounted effects. Although I couldn't get them to work exactly as I had planned, I did get quite a good compromise that kept things looking nice I think, that worked within NWN's limitations.
However, I deemed myself done with the project and was getting ready to create screenshots so I could post to the vault, and that's when I realized my game didn't like my models. Suddenly. I hadn't really changed anything, but now I couldn't apply the vfx by going into:
DebugMode 1
& Applying:
dm_visualeffect ###
onto myself, the ground, a placeable, or an NPC.
Because whenever I tried, it would instantly crash my game. However, the most perplexing part is, even when I removed animations, even when I removed all reference to the supermodel and the animated file itself, altered the alignment options in the 'visualeffects.2da', it still crashes randomly, but not all the time.
When I load up the module, do the above motions, it seems to have a 70% chance to crash me instantly. However, I have no clue what's making it NOT crash me at times, because nothing is changing in the .hak file. It's almost guaranteed it seems like to crash me horribly if I load up my module a -second time- without closing NWN down. But sometimes it just crashes me anyways on the first try, so I am unsure if there's any correlation whatsoever.
To maybe help others figure it out with me, if I don't figure it beforehand, here's what I've done:
I've added 3 models, one of which is the supermodel hierarchy which is just a 'Dummy' that's set to move about. All the models reference it to keep the file size down. The other two models are the chunky model and the main model. The main model calls in the chunky emitter along with two other sparkly emitters (non-chunky), it's a relatively simple set-up.
The bottom being the chunky emitter, and the top two being emitters that just shoot out sparkly ****. I am quite a fan of sparkly ****.
The chunky model is just set to:
-Single Update Style
-Birthrate (1 per second)
-Life Expectancy (-1 / Infinity)
-Inherit (Part)
I am really trying to cover my bases here, as I cannot for the life of me figure out what would be causing this. All I do know is that I despise NWN for this crap it puts me through with my models at times!
Any help would be appreciated! I'm stressing out over this, which was only meant to be a small project, but turned out to be a lot bigger because of NWN screwing the pooch. This always seems to happen, "Oh! I am just going to do this real quick, half a day's work at most!" Nope. So much nope.