@Shadooow
"unfortunately this is completely client side and there is no way to control this behavior from a server
on the other hand i cant imagine why would you need it, its a players responsibility how they will see your area isnt it?"
Halas, it is what i feared! Why do i need it? Because I always crave for more control, arh, arrh... '>. More seriously, i have been toying with the "dual use" tileset idea. For exemple i was thinking of a tile with tilefade removing the walls and ceiling to transform it from interior room to external deck, mixing interior/exterior just flipping the tilefade switch. Too bad it can't be done by script.
@Proleric
"That may be true, theoretically, but in practice most don't, and since they're not always placed at ground level, it wouldn't help much if they did.
Incidentally, is it just me, or are NWN shadows actually more noticable on modern kit?
"
My (very limited) understanding of tilefade is that it needs a special model with an independant part of the object you choose as "fadable", horizontal and vertical black lids to hide the cuts and use of the tilefade instruction. I didn't know placeables could fade. I don't remember seeing such a rare beast. Could someone point me to such a placeable? Thanks.
And yes, having upgraded my computer to a modern graphic card recently, i noticed a change in quality (could be the higher resolution or superior antialiasing). The shadows seem more defined (not good with all my broken shadow tiles).
CG