Soooo. I am working on a model that attaches to the head of a player, and I am conflicted. On one hand, I want it to remain facing completely straight up, but on the other hand, I want it to -TURN- with the player's facing/head.
When I make it turn with the player's facing, it tends to sit at an ugly angle and even falls horizontal if the player is killed. But what I am trying to do is make it so if the player faces east, it will face east, but if the player is killed the model never falls horizontal and stays perfectly rigid and vertical the entire time.
Problem is, I don't know how to get NWN to do what I want on that, or even if it's possible. So I figured I would get some other minds on this, see if any of you can pick it apart and figure out the concept. It'd be appreciated if any of you had an answer, or suggestions on making this work. '>