Author Topic: why does my female model look geometric when i cast area lighting in the toolset  (Read 356 times)

Legacy_ZugothNDeadly

  • Full Member
  • ***
  • Posts: 174
  • Karma: +0/-0


               

Capture_zps15c2446d.png



               
               

               
            

Legacy_s e n

  • Hero Member
  • *****
  • Posts: 654
  • Karma: +0/-0


               

apply some smoothing group modifier it will solve the issue



               
               

               
            

Legacy_MerricksDad

  • Hero Member
  • *****
  • Posts: 2105
  • Karma: +0/-0


               

Max Headroom's girlfriend '<img'>



               
               

               
            

Legacy_Zwerkules

  • Hero Member
  • *****
  • Posts: 1997
  • Karma: +0/-0


               It certainly looks as if smoothing groups are missing. Adding a smoothing group modifier will fix it, but only if there aren't unwelded vertices in the model. The top of the head is alot lighter than the middle which might be caused by unwelded vertices between the top and the middle.