Author Topic: NWN Vault Restoration  (Read 3913 times)

Legacy_Verilazic

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NWN Vault Restoration
« Reply #105 on: July 04, 2014, 06:50:36 am »


               

I did nothing but give myself a headache trying to learn openGL. =(



               
               

               
            

Legacy_Gruftlord

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« Reply #106 on: July 04, 2014, 12:22:16 pm »


               


I was in mid-moonlight-module-migration when i noticed it go down, http://vnfiles.ign.com/ fileserver layer for the IGN vaut, its the part that failed second last night, screenshots went first, about 15 min before, and main page gfx went down a little bit after rest (~2:00 AM PST or so)


 


Rolo said something main folder was ~ 558 GB i think or so? (off-hand guess)


So Half a Terra-Byte or 5580 MB?


 


Your upload speed will most likely be 20-30% as fast as download rating if lucky, or 10% average, if that...


 


Check your UP/DOWN ratio with a few internet speed tests to measure your "real" connection rates: https://www.google.c...rnet speed test


 


Just for a fast local ISP ping/up/down test, im trying http://www.speedtest.net:  I averaged ping 7, standard for a near-ish ISP , but while I am


@ a promised 30 Mega-Byte-Per-Second, testing to a city 10 miles away, im getting 9.45 Mbps raw DL speed, and 4.31 mbps raw upload speed.

(my aging router's ceiling slows dl speeds, but not upload, so im getting speeds @ a little more than 30% download and 15% upload rate ATM)


 


The rule-of-thumb is to expect only 10-50% of what your ISP claims the connection speed is, as far as DL speeds go, and expect upload to be around 5-25% rated speed tops realistically...


 


timex_sinclair_1000_ad.jpg


 


(The old 56k dial-up modem that gave only 5-10k


actual dl speed still pretty much also todays same


1/5-10 ratio, unless you live next door to your isp)




 i get 93 Mbps (i think thats bit with a small b here, not byte which would be a big B, in germany at least, connection speeds are listed in bits per second) down 66 up to the next city, and 50Mbps down 11 up to a sever in NYC. i'm here on campus in Konstanz (southern germany) during work hours. sure, it takes a while for 500 GB (and i currently lack the space for the whole vault), but maybe if we started sharing, we could get a small seeder network up in a few days, which would get the vault spread around within a few weeks, and then more people could start uploading.


 


alternativelly: rolo are the 500GB compressed or uncompressed? i think if they come down to a more reasonable size when compressed, it may be futile to upload compressed archieves to a host like mega, so people could get it. you may need a few days to upload during night hours or something, but then more people could help with uploading.



               
               

               
            

Legacy_Carcerian

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« Reply #107 on: July 04, 2014, 02:24:05 pm »


               

Some surprisingly good sounding news (from modules post)


 





Some extremely and unexpectedly good news: IGN co-founder and General Manager Peer Schneider, who I'd tagged on my tweet, replied to it with the following:


 


"We were surprised, too. Technical issue + unfortunate redirect. Hopefully we can restore!"


 


His reply also went to the others in IGN management that I'd tagged on my tweet.


 


While I don't think this means for certain that the Vault will be restored (there is still that word "hopefully" in his response), this is the most positive news I've seen yet.



 



               
               

               
            

Legacy_Rolo Kipp

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« Reply #108 on: July 04, 2014, 02:45:33 pm »


               

<popping up again...>


 


Just a screenie I haven't seen posted recently where Bioware explicitly encourages 3rd part "enhancements and tools":


dakT6dm.png


 


Also, while it is no where near as far along as xoreos in many respects, I am very interested in using the jMonkeyEngine for a cross-platform, opensource engine that uses both nwn1 & 2 resources. 


 


<...like a bad penny>