Author Topic: why does the game crash when i load this creature into the toolset  (Read 324 times)

Legacy_ZugothNDeadly

  • Full Member
  • ***
  • Posts: 174
  • Karma: +0/-0


               

here are the links for the 2da and mdl file in case you need to check it:


 


http://www.mediafire.../appearance.2da


 


http://www.mediafire.../c_talbukbl.mdl


 


 


 


and i did stl check it and everything went fine



               
               

               
            

Legacy_OldMansBeard

  • Full Member
  • ***
  • Posts: 245
  • Karma: +0/-0
why does the game crash when i load this creature into the toolset
« Reply #1 on: June 20, 2014, 09:20:34 pm »


               

Because your skinmesh has too many bones. More than 21 bones crashes the toolset (and more than 24 crashes the game).


 


Here's what CM352d makes of your model:



c_talbukbl.mdl loaded.
  skinmesh talbukblue re-aligned to origin
  skinmesh talbukblue re-pivoted to origin
  *** Error *** more than 21 bones in talbukblue
  vertices welded in [talbukblue]
  duplicate face(s) deleted from talbukblue
  unused tverts deleted from [talbukblue]
  tverts welded in [talbukblue]
  Fixes made = 19274
*** Cannot output model - too buggy ***

Try cutting the skin into separate pieces, so that each piece has <21 of the bones.