Author Topic: Removing shinny metallic effect (env?) from models  (Read 321 times)

Legacy_Wallack

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Removing shinny metallic effect (env?) from models
« on: June 19, 2014, 07:53:32 pm »


               

Hi!


 


I'm startking tweaking some shields and I ran into a problem. When I want to use some of them as VFX some of them look transparent because of the shinny metallic effect (I think is called environment) doesn't work with vfx.


 


How could I remove that effect? I open the mdl with gmax or the ascii version of it and have now clue how to begin with.


 


Thanks!



               
               

               
            

Legacy_The Amethyst Dragon

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Removing shinny metallic effect (env?) from models
« Reply #1 on: June 19, 2014, 08:48:25 pm »


               

Open the textures you use in Photoshop (or GIMP or other program that can handle .tga images). Remove the alpha channel from the texture. Save under a slightly different name (and go 24-bit image, rather than 32-bit if given the choice). In Notepad (or whatever), change the texture/bitmap to the new texture's file name (without the .tga of course) and save.  Add the modified model(s) and texture(s) to your hak.


 


On items, the alpha channel in a texture controls shininess/reflections.  In visual effects, it instead controls transparency.



               
               

               
            

Legacy_Wallack

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Removing shinny metallic effect (env?) from models
« Reply #2 on: June 19, 2014, 08:52:34 pm »


               

Maaaaan that was super easy, now it looks amazingly cool!!! Thank you! Love your colored icons btw.