Author Topic: Project Q Updated to v2.0  (Read 11506 times)

Legacy_boodah83

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Project Q Updated to v2.0
« Reply #660 on: June 19, 2015, 02:09:07 am »


               

Just in case anybody might be interested, I just uploaded a small hak to the Vault which adds Beach and Building Poor (from six's Wildlands) terrain to the Castle Exterior tileset plus Dais for both Castle Interiors plus a small "fix" for the Mines and Caverns bug I reported above.


 


Nothing special or great, but you can check it out here.


 


pqtno01addon-beach01.jpg


 


pqtno01addon-buildingpoor01.jpg



               
               

               
            

Legacy_Ssythilac

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Project Q Updated to v2.0
« Reply #661 on: June 21, 2015, 02:25:54 am »


               

Nothing special?? This hak looks like a total winner to me.


 


Well done, boodah83!



               
               

               
            

Legacy_LadyoftheCats

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Project Q Updated to v2.0
« Reply #662 on: June 26, 2015, 10:53:03 pm »


               


Latest version of Q is v2.0 which you can get via the updater or the link in my signature. The v1.7 you reference is outdated. 


 


The walking on ceiling problem was identified during testing for v2.0 and, AFAIK, was fixed and uploaded to the updater server and injected into the q_!tilesets.hak file. It is possible that another tile has the same issue but, without knowing what tiles you are using for that area, its hard to isolate the problem. If you can give me some tile names or a copy of the area file, I might be able to fix it.




Alrighty then. Thank you. Will look into the q_!tilesets.hak and maybe there are more in there that I am missing. Also, seems I am missing a lot of mini maps.


               
               

               
            

Legacy_LadyoftheCats

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Project Q Updated to v2.0
« Reply #663 on: June 26, 2015, 10:54:06 pm »


               


Just in case anybody might be interested, I just uploaded a small hak to the Vault which adds Beach and Building Poor (from six's Wildlands) terrain to the Castle Exterior tileset plus Dais for both Castle Interiors plus a small "fix" for the Mines and Caverns bug I reported above.


 


Nothing special or great, but you can check it out here.




Yes, this looks like a nice rustic city to use. Thank you!


               
               

               
            

Legacy_NWN_baba yaga

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Project Q Updated to v2.0
« Reply #664 on: June 27, 2015, 07:32:56 pm »


               

Fits perfectly into the advanced  tno set '<img'>