Author Topic: Bug: Twisted Guitar Grip  (Read 427 times)

Legacy_Pstemarie

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Bug: Twisted Guitar Grip
« Reply #15 on: May 12, 2014, 01:33:04 am »


               

This little nightmare is now over. Lisa's Holdables functionality has been restored and polearms now rotate correctly in melee. Note that when the polearm is shouldered the blade points out to the side away from the head; however, in combat they rotate to strike correctly.


 


The fixed models have been uploaded to the Updater Server. 



               
               

               
            

Legacy_henesua

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Bug: Twisted Guitar Grip
« Reply #16 on: May 12, 2014, 01:46:18 am »


               

What about torches? That anim along with custom 1 and 2 (climbing and jumping from failed bard) also rotated VFX.



               
               

               
            

Legacy_Pstemarie

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Bug: Twisted Guitar Grip
« Reply #17 on: May 12, 2014, 02:05:10 am »


               
 




What about torches? That anim along with custom 1 and 2 (climbing and jumping from failed bard) also rotated VFX.



 



 


Misread your post - let's try this again...


 


If the vfx rotation was caused by the impact node, then the deletion of anim keys from that node across ALL anims should have taken care of those issues too.



               
               

               
            

Legacy_henesua

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Bug: Twisted Guitar Grip
« Reply #18 on: May 12, 2014, 04:12:58 pm »


               

I've been playing with the fix that Rolo uploaded and am very happy with the results so far. Thank you all very much and I look forward to seeing this make a roll out of Q.