Yup, Static plcs dont fade the way dynamic do '>
Workaround: If the static box is greyed out, just click usable to enable, then click static, then unclick usable again.
And yes, this can be fixed permanently with a change to the "static" column (last on the right) in your placables.2da
are you sure it works, its some time ago I messed with it but iirc the way I found this problem was that the 1.69 trees were lagging my area like hell (20+ of them in there) even though they were set to be stati this way. But I might be wrong now...
It normally works, but, in a very few cases, it only
appears to work; these are still dynamic when next edited. I imagine this is a 2da setting, too, but never looked into it, as they tend to be scriptable. Some scripts seem to run safely on static objects, but changing them can cause horrible bugs, so I often err on the side of caution.