It is possible ... discussed in depth on another thread. Let me dig a minute.
EDIT: Ah, yes. Found it. http://social.biowar...index/9583912/1
EDIT AGAIN : In the new forums format (which does make certain things like screen shots and tables look better) - http://forum.bioware...ay-no-to-light/
That's light problem has been bothering me forever. You're model tweek works like a charm. Thank you!
Ummm... excuse me for butting in here, but it seems that everyone is missing a quite obvious bit about this whole thing. You are forgetting that the flare TEXTURE is a NAMED file. You can create your own NON-Flare texture (the one mentioned that becomes all black) but simply rename it to the NEW texture name. That way, you never affect anything OTHER than what you are particularly editing, and won't trash other aspects of an entire mod by turning flare completely off.
That would require a single line edit on each mdl file, but that was already mentioned multiple times as part of this solution, so now instead of removing stuff from the mdl in question, you simply change the name of the texture file (on line), and of course provide that newly named texture file in your override hak.
That would solve the issue for any placeable you are editing, and NOT affect the entire mod or items, placeables, tilesets etc that are normally provided.
For me, I NEVER modify a main game element without first making it a NEW item/placeable/tile so that I never affect anything other than what I specifically need to change and/or edit. Except of course the editing of 2da files where additions and changes are expected.
Anyway, if I am mistaken on the intention here, please forgive the intrusion and proceed with your own illusions as needed.