Author Topic: Head models and the Line-Down-The-Middle  (Read 419 times)

Legacy_TheBarbarian

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Head models and the Line-Down-The-Middle
« Reply #15 on: March 03, 2014, 09:27:31 pm »


               

I think the entire issue is probably also affected by PC hardware. I've a NVIDIA GeForce 9800 GT at the moment., and neither "filter 0" nor the downsample stuff got rid of the line for me, although filter 0 did make the model (and, by extension, the line down the face) sparkle fabulously again. '<img'> Downsample max 2, min 0 didn't yield a difference at all, far as I could see. Zarathustra not being able to replicate the issue would suggest that there are actually people out there that just don't have this problem? Unless it's just on this particular head, for which, as stated, the line is currently greatly reduced due to the extra buffer space in the UVW Map. Have you checked the Bioware heads? Most of them have the line, too - clearly visible even in the character creation screen with black skin and pale blonde or white hair.



               
               

               
            

Legacy_Zarathustra217

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Head models and the Line-Down-The-Middle
« Reply #16 on: March 03, 2014, 09:52:30 pm »


               

Oh yeah, I didn't at all want to put into question whether you are experiencing it - it's just hard for me to be of much help when I don't get the same issue on my own hardware. I don't get the issue on any Bioware heads either.



               
               

               
            

Legacy_TheBarbarian

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Head models and the Line-Down-The-Middle
« Reply #17 on: March 03, 2014, 10:12:58 pm »


               

Aw, it didn't come across as though you were. '<img'> But yeah. Hardware issue, then, most probably, and one for which there is no universal fix that works for everybody, save perhaps the extreme amounts of buffer space which'll help the people that do have the issue and at least not hurt the people that don't have it. Works for me, I s'pose. And, well, as for the other solution that occurred to me further up in the thread, asymmetry in the face texture is actually kind of a nice thing. If I have to make sure the middle of the face is somewhere in the middle of the texture and far away from the hair, I can always benefit from it, too.


 


Asymmetric face makeup/tattoos/scars/multicoloured eyes, here I come! Wheeeee. '<img'>