Author Topic: Sigil Tilesets  (Read 932 times)

Legacy_cervantes35

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Sigil Tilesets
« Reply #30 on: March 02, 2014, 11:38:09 pm »


               

Uncager good to see your still around. This was one of the first adds I did as well as Pstemarie's shadow and wok fixes he did for the set.


 


I am leaning on making this new terrain the Great Foundry terrain and create a group more similar to that which Malagant has posted for the Mortuary. I think its worth a shot.


 


I agree, I do need to rethink my textures and texturing of this terrain so as  to get a better blend with the Sigil Tileset altogether.



               
               

               
            

Legacy_Malagant

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Sigil Tilesets
« Reply #31 on: March 03, 2014, 12:52:40 am »


               

I sincerely hope you didn't think I was directing my comment toward you specifically. I was responding more to the "(lacking) that organic feel the rest of the set has", which I figure it should, though I'm glad that you found some inspiration whether or not it ends up feasible. As long as you arrive at a place you are happy with, the rest of us will be sure to enjoy the fruits.



               
               

               
            

Legacy_cervantes35

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Sigil Tilesets
« Reply #32 on: March 05, 2014, 01:02:59 pm »


               No not at all Malagant just really like those pics you posted and was thinking that what I had done looks nothing like that.
               
               

               
            

Legacy_cervantes35

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Sigil Tilesets
« Reply #33 on: March 11, 2014, 04:02:09 am »


               

Sigil is still in work just trying to equally spend time on each of the 4 sets I have going at this point. More tilesets will start appearing as I complete more tiles worthing of posts.



               
               

               
            

Legacy_cervantes35

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« Reply #34 on: April 06, 2014, 04:29:55 am »


               

This is a quick max render of what the mortuary looks like now it's a 4x4 tile group at the moment and uses NWN2 textures and clocks in at just under 8,000 polys for the entire group. I can't remember the upper limit for tile groups in NWN maybe somebody looking could refresh my memory. Still not sure this will ever get released at this point I would like to get ahold of the Rogue Dao Studio people but I think they are defunct now, not sure thou. When it is closer to being done I will do a game render see how it looks in game.


 


Sigil6_zpse3bdb388.jpg



               
               

               
            

Legacy_cervantes35

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« Reply #35 on: April 07, 2014, 03:03:35 am »


               

This is a toolset shot, shadows are disabled because the tile will cause a toolset crash at this point, because of the way I had to load it to get a toolset screenshot tonight. The tilegroup has to be a 5x5 as it would have over hang on a 4x4 tile group. This group still has a long way to go and now clocks in at around 9500 polys as a whole group. As a 5x5 group I maybe able to build a wall around it what do you planescape berks think.


 


Sigil7_zpsb7dc557e.jpg



               
               

               
            

Legacy_cervantes35

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« Reply #36 on: April 13, 2014, 04:23:21 am »


               

Having a hard time finding time to work on my tilesets with full time school, full time work and guard duty once a month but I managed to squeak in a little time today to work on the Mortuary for Sigil. the tiles ended up being a 4x5 group. I have got most of the shadows working and fixed except for a couple of tiles along the right side. I have only managed to wokmesh about 25% of the tiles so I still have a ways to go but it's getting there.


 


Sigil8_zps1f0f91c3.jpg


 


Hopefully I can squeeze in a little more time this week but it maybe next weekend, so this teaser will have to do unless anyone wants to volunteer and help wokmesh some tiles.



               
               

               
            

Legacy_cervantes35

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Sigil Tilesets
« Reply #37 on: May 01, 2014, 05:00:18 pm »


               I have since rejoined project q and this set will progress really slowly until I finish the project q wiki and push out some more content for the project.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #38 on: May 01, 2014, 07:23:08 pm »


               

<babbling...>


 


That is, I'm happy you've rejoined Q, not the other bit ;-)


 


<...happily>



               
               

               
            

Legacy_Carcerian

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« Reply #39 on: May 16, 2014, 06:40:02 pm »


               


This looks promissing.


As you expand Sigil, please use the latest release as a base. I put it up on neverwintervault under bigfoot's entry. This includes Uncager's work, along with Pstemarie's work.




 


Is there a more recent version available, or do we have to use the older versions now?

               
               

               
            

Legacy_Pstemarie

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« Reply #40 on: May 16, 2014, 06:41:40 pm »


               

Yes, the most recent version is in the Qv2 Alpha HAKS. If you want just Sigil I can send you just the Sigil hak via dropbox. AFAIK, It is more current than the latest one on the Vault. 



               
               

               
            

Legacy_Rolo Kipp

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« Reply #41 on: May 16, 2014, 06:44:13 pm »


               <checking out...>


The name was changed :-P


http://neverwinterva...-sigil-tilesets


<...of the witness protection program>
               
               

               
            

Legacy_Carcerian

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« Reply #42 on: May 16, 2014, 06:44:31 pm »


               

Sure, specificly i am looking for doors atm '<img'>


 


I actully have that one Rolo, thx, just checking.


 


(Wasnt sure if bigfoot or uncagers was the most recent ver available)



               
               

               
            

Legacy_cervantes35

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Sigil Tilesets
« Reply #43 on: May 16, 2014, 07:39:58 pm »


               Since this has been incorporated into Project Q my releases will now come in the weekly updates when they are completed in fact I will probably throw some into the Dropbox tonight.
               
               

               
            

Legacy_henesua

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« Reply #44 on: May 16, 2014, 08:04:45 pm »


               

The version I posted under Bigfoot's entry (the new vault entry) is the most recent public release I am aware of. This included all the new sigil tiles put out by Uncager, included shadow fixes by Pstemarie, and I had compile the models. This will change of course when Pstemarie pulls this latest work by Cervantes into Q.