Author Topic: Statue making  (Read 452 times)

Legacy_3RavensMore

  • Hero Member
  • *****
  • Posts: 1153
  • Karma: +0/-0
Statue making
« on: January 01, 2014, 06:29:52 pm »


               I'm looking for a good way to make creatures into statues.  The vfx petrify works okay, but the creature still glows, and when right clicked is clearly shown as a creature.  Is there any way to make the creature not glow, and/or not be selectable?

OR, is there an way for a very novice modder to convert creatures into a stone statue placeables in gmax?  ':unsure:'
               
               

               
            

Legacy_ShadowM

  • Hero Member
  • *****
  • Posts: 1373
  • Karma: +0/-0
Statue making
« Reply #1 on: January 01, 2014, 08:39:25 pm »


               Pop in the model remove any super animation, remove any other animation, pose the way you want and pop on a good marble, stone etc.. texture on it and export under new placable name. That a good start then come back and we talk about dummy node placement and wok. Just play with it and see if it a headache.
               
               

               
            

Legacy_Bannor Bloodfist

  • Hero Member
  • *****
  • Posts: 1578
  • Karma: +0/-0
Statue making
« Reply #2 on: January 01, 2014, 10:57:44 pm »


               There are two different explanations located here Converting Creature mdl into a statue .  Note that both are assuming you are using 3dsmax and nwmax, but I would suspect that all of it is also appliable to Gmax as well.  The actual position of the command buttons etc possibly even the names of those buttons may be different, but a huge number of folks have used gmax to animate, they they must also be able to remove the animation sequences.

Good luck.
               
               

               
            

Legacy_3RavensMore

  • Hero Member
  • *****
  • Posts: 1153
  • Karma: +0/-0
Statue making
« Reply #3 on: January 02, 2014, 12:44:57 am »


               Thanks Bannor.  That looks simple enough that even I can do it.