quote from BioWare Aurora Engine ITP (Palette) File Format...
2.2. Skeleton Blueprint PalettesA skeleton blueprint palette is a blueprint palette that contains no blueprint nodes, but merely definesthe categories and tree structure of a palette. There is one skeleton palette for each blueprint resourcetype. The toolset recognizes the following skeleton blueprint palettes:
creaturepal.itp
doorpal.itp
encounterpal.itp
itempal.itp
placeablepal.itp
soundpal.itp
storepal.itp
triggerpal.itp
waypointpal.itp
The toolset uses skeleton blueprint palettes in the "Assign Palette Category" step of the various NewBlueprint wizards and in the Select Category dialog when choosing the palette category while editingan object blueprint.
Note that the skelton palettes are used by the tool set in making the custon palettes. They will be in the module (.mod) file.
creaturepalcus.itp
doorpalcus.itp
encounterpalcus.itp
itempalcus.itp
placeablepalcus.itp
soundpalcus.itp
storepalcus.itp
triggerpalcus.itp
waypointpalcus.itp
The standard palettes will be in the bif's and are already made so the toolset does not mess with them.
creaturepalstd.itp
doorpalstd.itp
encounterpalstd.itp
itempalstd.itp
placeablepalstd.itp
soundpalstd.itp
storepalstd.itp
triggerpalstd.itp
waypointpalstd.itp
Modifié par Lightfoot8, 30 décembre 2013 - 08:48 .