Inside of placeables - I don't know of a camera collision mesh for NWN1 and atm have no idea on how to stop the camera from moving into a placeable. An idea could be to create a simple shape (like a box) inside of the placeable and texture black the inside walls. At least this way, you don't get the "look through" effect, when the camera is within the placeable.
But maybe somebody knows another solution to that.
Tile-edges: Look for the [NameOfTileset]_edge.2da:
(Example of the tno01_edge.2da)
Corner1 Edge Corner2 Height Model
0 grass **** **** 0 tno01_z_0x00
1 grass **** grass 0 tno01_z_0x00
2 grass+ **** **** 1 tno01_z_0x00
3 grass+ **** grass 0 tno01_z_0x01
4 grass+ **** grass+ 1 tno01_z_0x00
The last entry (eg. tno01_z_0x00) is the model, which is diplayed as edge model. Either choose a differnt one and give it the same name as in the edge.2da or edit the edge.2da and replace the name with the name of your model.
Modifié par TheOneBlackRider, 01 janvier 2014 - 02:16 .