OK, here's the "goat plan"
1) Take the skin and break it into a skeleton with component parts that match up with the deer components.
2) Import the deer anims and tweak them so the goat actually animates fairly smoothly.
3) Reapply the goat skin to the new skeleton.
EDIT - Breaking the head away from the body fixed the issues with the lower part of the skin, and the stretching of the face. Now I just have to fix the neck stretching and it'll be done.
Modifié par Pstemarie, 15 janvier 2014 - 12:08 .