Author Topic: RE: Project Q v1.7 RELEASED!!!!  (Read 1069 times)

Legacy_henesua

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RE: Project Q v1.7 RELEASED!!!!
« Reply #60 on: January 14, 2014, 08:57:49 pm »


               HOLY MACKEREL!

I can't wait for those mountain goats to try their knock down attacks on mountain climbers!
               
               

               
            

Legacy_Pstemarie

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RE: Project Q v1.7 RELEASED!!!!
« Reply #61 on: January 15, 2014, 02:52:06 am »


               After working for over an hour trying to get one to animate correctly, I can safely say...I HATE GOATS - thanks Henesua. ':crying:'
               
               

               


                     Modifié par Pstemarie, 15 janvier 2014 - 02:52 .
                     
                  


            

Legacy_henesua

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RE: Project Q v1.7 RELEASED!!!!
« Reply #62 on: January 15, 2014, 02:57:54 am »


               If you want I'll host a goat mod where you can take out these emotions on them. First finish these goats, and then I'll work on a cathartic experience for you in thanks.
               
               

               
            

Legacy_Pstemarie

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RE: Project Q v1.7 RELEASED!!!!
« Reply #63 on: January 15, 2014, 03:11:21 am »


               OK, here's the "goat plan"

1) Take the skin and break it into a skeleton with component parts that match up with the deer components.
2) Import the deer anims and tweak them so the goat actually animates fairly smoothly.
3) Reapply the goat skin to the new skeleton.

EDIT - Breaking the head away from the body fixed the issues with the lower part of the skin, and the stretching of the face. Now I just have to fix the neck stretching and it'll be done.
               
               

               


                     Modifié par Pstemarie, 15 janvier 2014 - 12:08 .
                     
                  


            

Legacy_Draygoth28

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RE: Project Q v1.7 RELEASED!!!!
« Reply #64 on: January 15, 2014, 12:41:46 pm »


               I figured it would be a nightmare trying not to add to many bones but still get the complete animations to show through.
               
               

               
            

Legacy_Pstemarie

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RE: Project Q v1.7 RELEASED!!!!
« Reply #65 on: January 15, 2014, 01:46:20 pm »


               Ok this goat is beyond me. I am not a skinmesh guy and I don't know enough about it to make it look right. Ingame the skin is all distorted and twisted out of shape. I deleted it and I'll take another whack at it this evening.
               
               

               


                     Modifié par Pstemarie, 15 janvier 2014 - 01:47 .
                     
                  


            

Legacy_Draygoth28

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RE: Project Q v1.7 RELEASED!!!!
« Reply #66 on: January 15, 2014, 04:50:50 pm »


               All else failing I maybe able to help you out. I know enough to be dangerous. Let me know and good luck.
               
               

               
            

Legacy_ShadowM

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RE: Project Q v1.7 RELEASED!!!!
« Reply #67 on: January 15, 2014, 11:04:53 pm »


               I can look at it if you want, I almost done with the gargoyle and I was also going to convert some Draygoth28  models to skinmesh version that use some of biowares basic animations too. I should make PDF tutorial when I get a chance.
               
               

               
            

Legacy_Pstemarie

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RE: Project Q v1.7 RELEASED!!!!
« Reply #68 on: January 15, 2014, 11:08:13 pm »


               A tutorial would be great.
               
               

               
            

Legacy_ShadowM

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RE: Project Q v1.7 RELEASED!!!!
« Reply #69 on: January 16, 2014, 12:22:40 am »


               Ok I use the goat in it. I start on it this weekend ok?
               
               

               
            

Legacy_henesua

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RE: Project Q v1.7 RELEASED!!!!
« Reply #70 on: January 16, 2014, 01:46:24 am »


               I'd be interested in seeing that tutorial too. I've made skinmeshed critters before but never for NWN.
               
               

               
            

Legacy_Pstemarie

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RE: Project Q v1.7 RELEASED!!!!
« Reply #71 on: January 16, 2014, 02:57:49 am »


               

ShadowM wrote...

Ok I use the goat in it. I start on it this weekend ok?


Sounds good.