Author Topic: Placeables with tileset walkmeshes (WOK)  (Read 1390 times)

Legacy_TheOneBlackRider

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Placeables with tileset walkmeshes (WOK)
« Reply #30 on: December 25, 2013, 06:02:38 pm »


               Released!
http://neverwinterva...-block-tile-wok


KlatchainCoffee wrote...

This is all sounding very interesting.

The two immediate uses that occur to me are -  walkable beds and wooden watch towers - speaking as a builder, it might be useful to have greater flexibility with these than a fixed tile feature may provide.


I do have a placeable wooden watchtower with a WOK (grapped from a tileset). Works like a charm (if you stick to the placing rules;). Will release within the next few days.
               
               

               
            

Legacy_TheOneBlackRider

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Placeables with tileset walkmeshes (WOK)
« Reply #31 on: January 12, 2016, 10:10:17 pm »


               

2013... ohoh! ':rolleyes:'


 


Fired by this in 2016 (OMG!):


http://forum.bioware...bject-into-nwn/


 


I tested this "placeable+WOK"-thing creating a placeable with a size of a 2x2 tile. I placed the AuroraBase in the bottom left center ("tile center") and in this case, the WOK override only worked in the bottom left "tile area". In any other parts of the placeable the WOK override didn't work.


2nd I centered the AuroraBase to the placable, but that didn't work either.


 


So, it seems, this is "limited" to a placeable with the max. of a tile size.


               
               

               
            

Legacy_henesua

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Placeables with tileset walkmeshes (WOK)
« Reply #32 on: January 13, 2016, 12:53:22 am »


               

You could have groups of placeables though just like groups of tiles.



               
               

               
            

Legacy_TheOneBlackRider

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Placeables with tileset walkmeshes (WOK)
« Reply #33 on: January 16, 2016, 08:36:58 am »


               


You could have groups of placeables though just like groups of tiles.




Sorry for my slow reply!


And YES, that works: It seems, that you can place WOK-placeables next to each other and cross onto the next WOK-placeable. Tested it with the "ramp" placeable. See the screen here:


http://neverwinterva...-block-tile-wok