Author Topic: Q1.6 Shields Issue  (Read 363 times)

Legacy_Von Stalhein

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Q1.6 Shields Issue
« on: December 03, 2013, 03:00:43 am »


               Hi all,

I don't know if this is a problem unique to me (i.e. I have broken something in my setup) or if it can be replicated by others. I've found that in Project Q1.6 the beautiful new models/textures for the Bioware shields have disappeared, and been replaced by the original eyesores!

I very greatly miss those beautiful wooden shields. Does anyone have any idea about how to get them back?

Kind regards,

VS
               
               

               
            

Legacy_T0r0

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Q1.6 Shields Issue
« Reply #1 on: December 03, 2013, 04:51:32 am »


               We're going to need more info than that. Is this an existing module or one you made?
Make sure your hakpack order is correct and/or that another isn't taking priority.

Those in the know, correct me if I'm wrong but that would be Q_armory correct ?
               
               

               
            

Legacy_henesua

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Q1.6 Shields Issue
« Reply #2 on: December 03, 2013, 05:27:36 am »


               Q shields are in q_items.hak
               
               

               
            

Legacy_Von Stalhein

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Q1.6 Shields Issue
« Reply #3 on: December 05, 2013, 10:01:46 pm »


               The issue resolved itself, though I'm still not sure what the problem was. The module in question is my weekly DMed campaign - running for over three years now(!). I migrated to Q from CEP about a year and a half ago. There are a bunch of custom haks, but nothing had changed - I loaded up the toolset and the Q shields just didn't show up. Very odd behaviour indeed.

In any case, it has disappeared now! Thanks for the replies in any case.