<tightening a few...>
The way I've set it up (in the demo mod & hak), you place the base index of the mask as a variable on the item (the same as Henesua). The doMask function adds a modifier using getRacialType() and getGender(). This means, as long as you list the masks in race/gender order, it is very easy to add new masks.
In the demo, I've placed two masks, identical except for variable & name. Log in and pick up both masks. Drag them to your quick bar and start zapping the dummies (cool routine Henesua ;-)
I'm a bit tickled that they all scratch their heads like they're adjusting the mask when it's first applied :-)
I've also included my HA_vfx_template in MDL format (with TGA textures so you can see them in the modeler). Basic use is to import the template model then hide all the heads you are *not* working on.
I think this hak will be an excellent community project... We can just keep adding to it and updating it :-) I'd love it if other mask makers contributed their existing models to collect things in one repository... But you all now how I feel about gathering and preserving content ;-)
<...nuts and bolts>
Modifié par Rolo Kipp, 13 décembre 2013 - 08:32 .