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Bioware Archive V2
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Custom Content and Community Expansion Pack
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Dwarven Halls w/ Ceiling
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Topic: Dwarven Halls w/ Ceiling (Read 612 times)
Legacy_Zwerkules
Hero Member
Posts: 1997
Karma: +0/-0
Dwarven Halls w/ Ceiling
«
Reply #30 on:
December 25, 2013, 09:38:34 pm »
If I ever get to build my second module, I will certainly use this because dwarfs play a major role in it.
I'm not sure if I'll even get to finish my first module because of so much tileset work I need for it.
Keep up the good work!
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Legacy_henesua
Hero Member
Posts: 6519
Karma: +0/-0
Dwarven Halls w/ Ceiling
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Reply #31 on:
December 25, 2013, 09:46:45 pm »
I'll be using this as soon as it is released.
'>
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Legacy_Pstemarie
Hero Member
Posts: 4368
Karma: +0/-0
Dwarven Halls w/ Ceiling
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Reply #32 on:
December 26, 2013, 02:05:54 am »
Well I see one tile I'm adding - corridor cave-in (like in the Crypt tileset). I'm also thinking that the pit ceiling needs some features to break it up (protruding rocks, waterfalls, and stalactites).
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Legacy_Pstemarie
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Posts: 4368
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Dwarven Halls w/ Ceiling
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Reply #33 on:
December 26, 2013, 12:41:34 pm »
I've stated working again on this. So far I've added the Corridor Cave-in tile and foxed some tileset lights. Next I'm moving onto the ceiling and making it look more cave like...
Modifié par Pstemarie, 26 décembre 2013 - 12:46 .
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Legacy_Draygoth28
Hero Member
Posts: 574
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Dwarven Halls w/ Ceiling
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Reply #34 on:
December 26, 2013, 01:01:21 pm »
I really like the idea to add stalactites to the ceiling. Good call, and FYI this is looking really nice.
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Legacy_DM_Vecna
Hero Member
Posts: 501
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Dwarven Halls w/ Ceiling
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Reply #35 on:
January 03, 2014, 06:18:49 pm »
Downloading for testing!
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Dwarven Halls w/ Ceiling