Using Uncager's updated Sigil tileset as a base, and with a lot of help from CM3, I've got shadows working in the tileset. I still have a lot of cleanup to do (i.e. turning off shadows on meshes that shouldn't have them), but the tileset is working in game and looks pretty impressive.
While I was at it I also decided to create new placeables to go along with it. However, you blokes will have to wait til I start working on the module's plot lines (i.e. when the custom content is finished) to get your hands on the hak set. So far I've created the gypsy wagons (remakes of the BioWare models) and a junk pile. Next up will be some pillars and maybe a few placeable buildings.
When it came to modeling Loch Haeldhan - the major city in my module - I needed something that looked gritty and had strong fantasy elements while at the same time posessing strong ties to more traditional medieval styling. Sigil fit the bill perfectly! Thanks CODI for making this and to Friedeyes and Uncager for keeping it alive...
Modifié par Pstemarie, 17 août 2013 - 05:30 .