hello again!
ok so im taking a chance and posting this on both scripting and cc forums in maybe someone can figure this out. Its a little issue i have been having for some time now. im not sure how to explain it so i brought some pictures with me <great, now hell bore us with slide pics of family> what? no way! shoosh brain!
i thought i could share this little issue to see if anyone may know if its somethihg they have expeienced before <or not>
so ok, im developing a mod (uses cep 2.4) i use a run-off of the old Rhun Modules as the base model. Meaning im only using the scripts and creating my own npcs and areas <he likes to call it it recycling> shoosh its not true!
now everytime i engage a dialogue from created blueprint npcs they all seem to face east? <what?> now when i import npcs they dont seem to do this. does anyone have any idea what could be causing this?<we would appreciate the help, if any is given>
my only guess is i do use custom haks for the mod that override the cep, but in all my testing ive never really had issues with this before
so here i am engaging in a wonderful concersation with a caravan leader <nothing harmless about that>
s1350.photobucket.com/user/raven_blood_123/media/probla1_zpseb233a9d.jpg.htmland here i am finishing (leaving) the dialogue, and the npc immediatly faces Eastward
s1350.photobucket.com/user/raven_blood_123/media/probla2_zpsaef83ce1.jpg.htmldoes anyone have an idea as to what could cause this?
Modifié par oOKyeOo, 12 août 2013 - 04:40 .