Author Topic: Taking a gander - Npcs always face East  (Read 327 times)

Legacy_Wall3T

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Taking a gander - Npcs always face East
« on: August 12, 2013, 05:39:45 am »


               hello again!

ok so im taking a chance and posting this on both scripting and cc forums in maybe someone can figure this out. Its a little issue i have been having for some time now. im not sure how to explain it so i brought some pictures with me <great, now hell bore us with slide pics of family>  what? no way! shoosh brain!

i thought i could share this little issue to see if anyone may know if its somethihg they have expeienced before <or not>

so ok, im developing a mod (uses cep 2.4) i use a run-off of the old Rhun Modules as the base model. Meaning im only using the scripts and creating my own npcs and areas <he likes to call it it recycling> shoosh its not true!

now everytime i engage a dialogue from created blueprint npcs they all seem to face east? <what?> now when i import npcs they dont seem to do this. does anyone have any idea what could be causing this?<we would appreciate the help, if any is given>

my only guess is i do use custom haks for the mod that override the cep, but in all my testing ive never really had issues with this before

so here i am engaging in a wonderful concersation with a caravan leader <nothing harmless about that>

s1350.photobucket.com/user/raven_blood_123/media/probla1_zpseb233a9d.jpg.html

and here i am finishing (leaving) the dialogue, and the npc immediatly faces Eastward

s1350.photobucket.com/user/raven_blood_123/media/probla2_zpsaef83ce1.jpg.html

does anyone have an idea as to what could cause this?
               
               

               


                     Modifié par oOKyeOo, 12 août 2013 - 04:40 .
                     
                  


            

Legacy_dusty.lane

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Taking a gander - Npcs always face East
« Reply #1 on: August 12, 2013, 06:51:06 am »


               There must be some interesting **** going on over there. Go check it out.
               
               

               
            

Legacy_Wall3T

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Taking a gander - Npcs always face East
« Reply #2 on: August 12, 2013, 08:04:14 pm »


               hahaha actualy that particuler npc would be facing a city wall so unless i missed a secret door<which he probably did> shoosh!

i dont think it had anything to do with a wall. I am however having more progress at the scripting forums so i may discontinue this post for the time being.

i do like to get as many ideas from different angles as possible if you get what i mean, do reply if you have any ideas <probably not, they are kinda crazy>
               
               

               


                     Modifié par oOKyeOo, 12 août 2013 - 07:20 .