In need of adjusting the stats on some weapons, without making them ludicrously expensive for low-level characters, I turned to editing the 2da for my mod-intensive module.
Anyway, playing around with this has proven quite the distraction. I thought I'd run a few experiments and post my findings here for the good of everyone, since I can't find much data by searching.
Findings so far:
-New kinds of melee weapons are totally feasible
-Custom ranged weapons work too, except that they seem unable to fire any kind of ammunition, and do not accept "unlimited ammunition" property in toolset. This needs more testing.
-Any item type can become a container by flipping a binary integer, while retaining its other properties, but doing so is a bit redundant.
-Thrown weapons do not work.
-Base item #30 is an incomplete "repeating crossbow" that was removed from the game
Pending tests:
-Messing with PropColumns
-Increasing maximum number of "On use" spell properties.
-Applying script functions to Ranged Weapons.
-Setting Vanilla ranged weapons to use custom ammunition
Modifié par HugoLuman, 04 août 2013 - 07:10 .