Master Jax wrote...
I agree with Zwerk from a bulder's point of view, but as I have always stated, most of us AREN'T builders, and can't benefit from the builder's perspective.
Consider how many modules are already released in the Vault. Those aren't being actively modified to include newer content, or worked their tilesets in a "correct" manner. The vast majority of modules available won't be further modified, so, as a player, and not a builder, the best we can do is find overrides that do what the original author couldn't or wouldn't do. I believe this is what Chico intended with his NWNCQ project. Granted, it was sort of... over-enthusiastic!... but I can get behind the general idea.
You misunderstood me. I wasn't talking about builders building modules now, who shouldn't use the old Bioware tilesets anyway because there are better newer ones. I was talking about hundreds of builders who already built modules using a certain tileset for a certain setting which Chico's work will destroy in many, many cases.
A good example are the statues he added. Many people may have used a tileset (which didn't have those statues) for let's say a dwarven stronghold. Now Chico's override adds lots of human statues in a dwarven stronghold.
The evil dungeon tileset will also destroy a lot of ambience a builder worked hard to achieve because it has so many elements that will look totally out of place in that setting.
And hundreds of fly agarics in a burrow don't make sense, no matter what kind of look the builder was trying to achieve.
What I am saying here is that if you have to add stuff to a tileset that has been used many, many times already, it has to be very generic and not nearly as specific as what Chico added.
Modifié par Zwerkules, 21 juillet 2013 - 07:34 .