There was an old game called "Myth". (Not Myst)
In it, through the various levels, one was given a limited supply of elvish archers, dwarven men at arms, and gnomish bombers. The objective was to use the real time physics to achieve and maintain a specific goal-state. These groups would march to a user defined waypoint and then fulfil their function as described by their type.
Let henchmen be henchmen, what I was trying to infer is the PC's ability to command nearby friendly forces due to the PC's status ( charisma perhaps) then predefined scripts could be assigned to those "found" friendly npcs via the PC's "persuasive" nature and then behave according to simplistic catagories to complete their assigned tasks.
If the PC could lay down a marker (a mouse click) and the local farmers & villagers (per se) could made to perform a simple task (like defend a spot & burn all monsters repectively) then the PC and henchmen could be free to escape the locale, leaving the locals to complete a rear guard action. Evil bosses could also have this option too.
Alternately, per se, the "Guards" could be so assigned to defend and relay warnings to the PC as the specific enemy type was detected in their locale when the PC & henchmen were elsewhere
Low level interactivity with allied factions, locally, could help prevent the PC "hero team" from being overwhelmed by an opposing forces' onslaught (or possibly lead them to their fate like lambs...)
jmo
Modifié par Killmonger, 04 août 2013 - 01:42 .