Author Topic: Hak Error using Worldgate  (Read 323 times)

Legacy_WoC_Builder

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Hak Error using Worldgate
« on: June 24, 2013, 04:02:10 am »


               Hello all.  I received the following error while trying to update our haks with Worldgate.

nwn2\\hak\\woc_tilesets_mod.hak cannot be processed correctly (duplicate resourcenames found), it will be treated as a plain file instead.

re-import after you have fixed the problem!

I know I removed placeable models that had inadvertantly been placed in out tileset models hak, but that was a removal, not an export.  I already checked for that if it was the issue.

Does anyone know a way to automate comparing filenames in a hak that contains approximately 13k file names?  Visually scanning does not seem to work for some reason. [/sarcasm]

Would this be something that could be done say via a Moneo script?  And if so, does anyone have one?  Our staff member who normally does this (Moneo scripts) is on vacation, otherwise I would have posted in our forums and waited for his reply. 

Thank You.  '<img'>
               
               

               


                     Modifié par WoC_Builder, 24 juin 2013 - 03:06 .
                     
                  


            

Legacy_Lightfoot8

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Hak Error using Worldgate
« Reply #1 on: June 24, 2013, 05:41:43 am »


               mono would be best, but I have never used it either.  

The toolset however can compare  file names,  goto  the window where you add your haks to the module and check for conflicts.    It will give a list of everything in the haks that are overriden.