First off, I want to apologize for posting so many new threads that are so short-lived because of how easy it is to answer the little questions. I know it may seem as if the topics aren't really relevant enough to create a new thread, but given the sites' new rules about messaging and my very own technological problems regarding sending private messages and adding friends (I can't do either), I can only resort to asking things openly.
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Now, surely the community is now familiar with Toro's work on the rural tileset and the great Biorural he and Zwerkules put together not so long ago. In it, lots of great updates and fixes may be found, but what is of particular note is how they "de-hollowed" buildings by adding new planes to fill in the gaps.
It seems the original developers didn't account for people zooming the camera far enough, and didn't bother doing this themselves, so it is a most welcome fix! I could go on and on about how much this has done for the game in my opinion, but my question here is if such a thing has been done with other tilesets before. Zwerk already took care of this in his impressive Bioforest, but I was wondering if there is something similar for the city, desert, crypts, etc. tilesets?
As usual, thanks in advance for any info you may share!
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